Hella Gems | Original Music Blog

Posts tagged ‘video game’

Inside the house

June 23rd, 2014

In some of the video games similar to the one I’m working on (Faxanadu, Zelda II, Wanderers from the Ys) there are little towns spread out across the land, always consisting of five or six little houses. The residents always give you helpful advise and encouragement when you barge in uninvited. There ‘s always some […]

Some SNES style music

October 6th, 2013

Lately I’m working on some SNES style tracks, sort of like the great Square RPGs of the Super Nintendo age.Games like Secret of Mana and the Final Fantasy series, Chrono Trigger and so forth. I’ve been interested in capturing the flavor of the SNES. Unlike the original Nintendo, there’s no built-in wave tables. Each game […]

Robot World

July 25th, 2011

Like a world of robots or something. I thought it would be neat if there was a game like, say, Chrono Trigger, but everybody’s a robot. If I ever make a game like that it would sound like this. Fl studio has a few project templates. There’s one called “Rock” that has a nice drumkit […]

The 1990s was a major decade for both video games, and the music industry. Hip-hop was beginning to take a substantial piece of the market away from rock and roll, and gamers were putting down their quarters and purchasing home video game systems. These two cultural forces meshed in the form of one of Nintendo’s […]

Morning

July 14th, 2009

Here is another one of my old video-game-style midis that I rerecorded with my current resources. I originally composed this about seven or eight years ago. About 5 years ago I tried to record a live instrument version with guitar, but it wasn’t coherent at all. The recording here is my recent attempt that I […]

Swing

December 6th, 2008

Here is a track of a piece I wrote several years ago for a video game I never made. I’m thinking about reusing it for another project. The original was simply a midi file called “swing.mid” because of it’s rhythm. This track of music represents a tranquil place. The hero finds a location that is […]

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