I took an old midi sketch that I did a few years ago and fleshed it out in fruity loops. Now it is a fully viable cheesy videogame loop.
For this, I was thinking of one of those haunted mansion, point-and-click games like those old NES/Mac games that include Shadowgate, Deja Vu, and uninvited.
Currently I'm trying to learn actionscript to further my web programming expertise. I'm going to try to implement my own knock-off, which I've been thinking about for awhile. It's called Uncle Charlie's Fun House. I'll post the link when there's something to see.
July 25th, 2009 - 9:00 PM
I like the way you sit on a single note in the bass to build tension, and I dig the dissonant notes. I think they establish the effect you're going for. What makes for a good loop of video game music, structurally? What keeps it from getting uninteresting as it repeats?
July 26th, 2009 - 7:03 AM
I like how the first three notes imply G lydian before switching to G harmonic minor. I have tried parallel lydian/harmonic minor combinations in my own compositions and find them to be quite satisfying. I think you do the East Coast Hellagem people proud by making thought-out music.
July 30th, 2009 - 9:31 AM
I guess usually I try to come up with a catchy hook that sounds like it was meant to repeat. I tend to make a very motifal rhythm part and try to make it catchy, then put a simple, thin melody on top. Actually it's important not to make it too interesting. If any part is really noticed, then it gets annoying on repetition. I usually try to keep it in a simple tonal mood. As long as it's smooth, then you zone-out the details as you're playing the game. The mood is the important thing.
July 2009 - 12:38 PM
That is some good insight. The comment about mood can be applied to any commercial application of music. It can be broken down like this: 1.) Pick the mood. 2.) Based on the mood, pick the tempo and tonality. 3.) Compose the piece. 4.) Execute the composition using sounds/arrangements that support the original mood. Moods directly map to scales and chord progressions, of which there maybe a dozen which are repeatedly used in popular music.
August 4th, 2009 - 9:14 PM
V how long have you studied music theory to know it off the back of your hand like that. And where?